![]() Sigil would be 'Sinal' but I found it more clear to use 'Aflição' ( Distress ) as I never heard someone using the word 'Sinal' (Sigil) for it in pt_BR. First of all, Thanks dabookman for giving things a bit of a tidy up, however it seems the thread discussing the Sniping Script has been removed. ![]() 'Copied Command successfully': 'Comando copiado com sucesso', ![]() 'Configuração do Script foi reiniciada!', 'BBCode have been copied!': 'BBCode foi copiado!', 'Configuration has been copied!': 'Configuração foi copiada!', 'Chosen group was reset!': 'Grupo escolhido foi reiniciado!', 'Reset Chosen Group': 'Reiniciar grupo escolhido', 'Houve um erro ao importar as vilas por grupo!', 'There was an error fetching villages by group!': 'Nothing to import!': 'Nada para importar!', 'Destination Village': 'Aldeia de Destino', 'Nothing to export!': 'Nada para exportar!', 'snipe attempts found': 'tentativas de snipe encontradas', 'Ocorreu um erro ao recolher as contagens das tropas!', 'An error occured while fetching troop counts!': This script is a modification/rewrite of one of the more popular snipe scripts that originally was made by fluffy88 to be able. 'Nenhuma opção possível de ataque encontrado!', 'Choose Units to Snipe': 'Escolha as unidades para o Snipe', 'Landing time was updated!': 'A hora de chegada foi atualizada!', 'Export as BB Code': ' Exportar como código BB', Sharpshooter is bugged and doesnt really do what the manual says its supposed to raise PE by 2 for sniping. 'Calculate Launch Times': 'Calcular horários de lançamento', script decompilers by TeamX and Noid as well as. 'Este script só pode ser executado em uma única tela de aldeia!', 'This script can only be run on a single village screen!': 'Single Village Snipe': 'Snip de Aldeia Única', If instead, you run the script on a village where you haven't saved any info on localStorage, these values will be pre-filled with default values. So on different villages you might have different sigil amounts and different landing times and if you run the script again on those villages then this values will be pre-filled. The landing time, sigil and min amount instead are village specific, for obvious reasons. So no matter on which village you run the script, those inputs will always be pre-filled the same way. Some of the saved data are global, like for example the chosen units and group are globally saved. So next time you run the script those values will be pre-filled. So when you click that button all the user input (destination village, landing time, sigil, min amount, group, chosen units, etc) are collected and saved in localStorage. The change constitutes on saving some more data into localStorage whenever Calculate Launch Times button is used. No UI change was introduced on this script update. Amount" (with a default value of 50, units).Īdded destination village field allowing the player to enter custom village coordinates Added export and import configurations capabilityĬonverted group filtering from buttons to select dropdown.Īdded a new field "Min.
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