![]() necessary when a scene was loaded while window was open or manual changes were made "Set path for selected item(s)" -> only change to a new path, keep bitmap name for example: "d:\test.jpg" becomes "d:\temp\test.jpg" "replace selected item(s)" -> change path and bitmap name for example: "d:\test.jpg" becomes "d:\final.jpg" The path for the selected item(s) can be changed via the two buttons on the top right: ![]() These details contain: Path, Map name, Map Type, Materials using this map, objects using this map. If you select an item it will visually show you its status with a small coloured box (green = found, red = missing) and print further details in the info field below the list. By switching the status to either "missing" or "all" you can toggle which files you want to display. When the window opens, it automatically looks for missing items and displays them. To do this, run the script via Menu -> MAXScript -> Run Script. It gives you an overview of all the bitmaps used in the scene along with their status (found / not found) and allows you to easily set a new path for a map or completely replace it by a different bitmap or a different location. This script allows you to manage and relink assets like texture maps, environment maps, HDRIs etc. Due to copyright restrictions I can not publish the code right now but I hope that it can help you anyways until max itself has a better management for assets. It is pretty straightforward and works with almost any type of asset (maps, HDRIs, IES files) as long as it can be referenced and seen in the asset browser. Hi this is my version of a tool for relinking (missing) bitmaps which can not be found for whatever reasons (changed paths, moved files etc.).
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